Troubleshooting
A connected event is not receiving the emitted signal
Make sure the handler is accepting the same number of arguments. For example if the emitted signal adds a context argument, then the connected handler must also accept the context argument, otherwise it is never called.
extends Node2D
func handle_mytrigger():
# never reached as we are not accepting the argument!
print('nope')
func _ready():
Events.connect("mytrigger", self, "handle_mytrigger")
var myplayer = 'me'
Events.emit_signal('mytrigger', myplayer)
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